Every citizen picks one โ no wrong answer. Guilds never change how much your vote counts; they're just how the Council knows who's who.
Hammer over plan. If it needs building, they're already halfway done.
Dirt under the nails, always. Soil, seed, and everything that grows.
Animals first, everything else after. Care, breeding, the daily rounds.
Fix it, fabricate it, make it work again. Repair is its own kind of building.
Automation and utilities โ the clever fix nobody asked for but everyone needed.
Knows what things cost and what they're worth. Resource planning, the numbers side.
Notices what everyone else walks past. Land, wildlife, the edges of the property.
History, naming, records. Keeps the story straight.
Your Guild is which of the eight groups above you belong to. Your Expertise is a completely different, optional line โ a real skill, trade, or thing you're actually good at, in your own words. They're not the same reply, and one doesn't require the other.
EXPERTISE: welding
EXPERTISE: beekeeping
EXPERTISE: electrical work
Every declared Guild member's Council XP, added up. Updated live from the same standings as everywhere else on the site.