Find your place

The Eight Guilds

Every citizen picks one โ€” no wrong answer. Guilds organize expertise. They never change how much your vote counts.

๐Ÿ”จ

Builders

Hammer over plan. If it needs building, they're already halfway done.

๐ŸŒฑ

Growers

Dirt under the nails, always. Soil, seed, and everything that grows.

๐Ÿ‘

Herdsmen

Animals first, everything else after. Care, breeding, the daily rounds.

๐Ÿ› ๏ธ

Craftsmen

Fix it, fabricate it, make it work again. Repair is its own kind of building.

โš™๏ธ

Inventors

Automation and utilities โ€” the clever fix nobody asked for but everyone needed.

๐Ÿ“ฆ

Merchants

Knows what things cost and what they're worth. Resource planning, the numbers side.

๐Ÿ”ญ

Scouts

Notices what everyone else walks past. Land, wildlife, the edges of the property.

๐Ÿ“–

Lorekeepers

History, naming, records. Keeps the story straight.

Reply GUILD: with your pick, and EXPERTISE: too if you've got one โ€” self-declared, never verified, never ranked. Both are captured automatically and show up next to your name on the standings.