Find your place

The Eight Guilds

Every citizen picks one โ€” no wrong answer. Guilds never change how much your vote counts; they're just how the Council knows who's who.

๐Ÿ”จ

Builders

Hammer over plan. If it needs building, they're already halfway done.

๐ŸŒฑ

Growers

Dirt under the nails, always. Soil, seed, and everything that grows.

๐Ÿ‘

Herdsmen

Animals first, everything else after. Care, breeding, the daily rounds.

๐Ÿ› ๏ธ

Craftsmen

Fix it, fabricate it, make it work again. Repair is its own kind of building.

โš™๏ธ

Inventors

Automation and utilities โ€” the clever fix nobody asked for but everyone needed.

๐Ÿ“ฆ

Merchants

Knows what things cost and what they're worth. Resource planning, the numbers side.

๐Ÿ”ญ

Scouts

Notices what everyone else walks past. Land, wildlife, the edges of the property.

๐Ÿ“–

Lorekeepers

History, naming, records. Keeps the story straight.

Reply GUILD: with your pick โ€” that's this section, the eight above. Both are captured automatically and show up next to your name on the standings.
A second, separate thing
What's Expertise?

Your Guild is which of the eight groups above you belong to. Your Expertise is a completely different, optional line โ€” a real skill, trade, or thing you're actually good at, in your own words. They're not the same reply, and one doesn't require the other.

How to add it
EXPERTISE: welding EXPERTISE: beekeeping EXPERTISE: electrical work
Self-declared, never verified, never ranked. Add it in the same comment as your GUILD: reply, on its own line, or leave it out entirely โ€” it's optional.
Real rivalry, no fiction required
Guild Leaderboard

Every declared Guild member's Council XP, added up. Updated live from the same standings as everywhere else on the site.

Loading Guild standings...